Travel, Currency and Equipment

While travelling and distances are highly setting specific, this section will detail a few baselines you can use for your homebrew settings.

Fantasy and Steampunk
MethodEnvironmentTravel Speed
WalkingOff road4km/hour
Road 5km/hour
Urban4km/hour
MountedRoad10km/hour
Off road8km/hour
WagonRoad4km/hour
Off road2km/hour
ShipOcean10km/hour
Train Urban20km/hour
Country 40km/hour
Modern
MethodEnvironmentTravel Speed
Walking Off road4km/hour
Road 5km/hour
Mounted Any10km/hour
Ship Ocean 40km/hour
TrainAny160km/hour
Small AirplaneAir120km/hour
Car Off Road25km/hour
Road120km/hour

Currency

Money is also setting specific, but for a starting point for your settings, here are a few examples of common uses of money and their average prices.  The Base pay represents the typical average take home pay of a worker during that time.

Sci-fi
MethodEnvironmentTravel Speed
Walking Urban4km/hour
Mounted Any10km/hour
Spaceship Air 300km/hour
"Car" Planet Surface120km/hour
Era Base Pay Affluent Pay Hotel/Inn Cost Average Equipment Cost Reasonable Bribe Cost
Ancient 2 5 1 5 10
Medieval 5 15 2 10 25
Modern 15 40 5 50 400
Futuristic 25 100 10 150 500

Equipment

This section has examples of different weapons and how they are represented in various C22 based scenarios.  Any setting book supersedes this list, so refer to that book when applicable.

Fantasy Examples

Name Damage Range Weight Damage Type Governing Potential
Bolas 5 Short Light Crush Str
Crossbow 8 Long Heavy Pierce Str
Dagger 5 Melee Light Pierce Fin
Great Sword/Axe 10 Melee Heavy Slash Str
Halbred 9 Melee Heavy Pierce Fin
Hand Axe 5 Melee Light Slash Str
Javelin 5 Short Light Pierce Str
Longbow 8 Long - Pierce Fin
Longsword 8 Melee Medium Slash Fin
Mace 8 Melee Medium Crush Str
Quarterstaff 7 Melee Heavy Crush Str
Throwing Darts 5 Short Light Pierce Fin
Warhammer 10 Melee Heavy Crush Str
Buckler Armor 2 Barrier Light Crush Fort
Shield Armor 4 Barrier Medium Crush Fort
Tower Shield Armor 5 Barrier Medium Crush Fort

Modern Examples

Name Damage Range Weight Damage Type Governing Potential
Brass Knuckles 5 Melee Light Crush Str
Grenade 20 Short Light Slash Fin
Handgun 10 Short Light Pierce Fin
Knife 6 Melee Light Pierce Fin
Metal Bat 10 Melee Heavy Crush Str
Military Shotgun 16 Short Heavy Crush Str
Rifle 14 Long - Pierce Fin
Riot Shield Armor 6 Barrier Medium Crush Str

Sci-fi Examples

Name Damage Range Weight Damage Type Governing Potential
Laser Pistol 12 Short Light Slash Fin
Laser Rifle 18 Long - Slash Fin
Laser Sword 20 Melee Medium Slash Fin
Ballistic Shotgun 22 Short Heavy Crush Str
Lighting Railgun 21 Short Heavy Pierce Str
Sonic Warhammer 25 Melee Heavy Crush Str
Energy Sheild Armor 10 Barrier Medium Slash Fort

Medieval Fantasy Armor

Name Avoidance Armor Drawbacks
Chainmail 3 0 Passive benefits from Avoidance Skill are ignored
Leather Armor 2 0 Armor loses benefit after being hit 3 times in combat
Plate 1 1 Passive benefits from Avoidance Skill are ignored

Modern Armor

Name Avoidance Armor Drawbacks
Bulletproof vest 2 4 Passive benefits from Avoidance Skill are ignored

Sci-fi Armor

Name Avoidance Armor Drawbacks
Power Armor -2 8
Personal Shield 0 4
Deployable Cover 0 15 Armor only applies on a successful Tinkering - Deploy Device Skill Check. This shield cannot be moved once deployed.