Maneuvers
Melee Heavy Crush
warhammers, heavy clubs, gravity or sonic melee weapons, large wooden tables, or tree trunks
|
Chest Compression |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your next weapon attack action has reach |
+4 |
If your target has Dulled Senses, your attack applies Prone and deals +4 damage |
2 |
Your next weapon attack action has reach |
+5 |
If your target has Dulled Senses, your attack applies Prone+1 and deals +6 damage |
3 |
Your next weapon attack action has reach |
+7 |
If your target has Dulled Senses, your attack applies Prone+2 and deals +8 damage |
|
Dazing Cleave |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your next weapon attack action is a Cleave shape: split |
+6 |
Your next weapon attack action is a Cleave shape: split and applies Dulled Senses |
2 |
Your next weapon attack action is a Cleave shape: each |
+7 |
Your next weapon attack action is a Whirlwind shape: each and applies Dulled Senses |
3 |
Your next weapon attack action is a Cleave shape: each and applies Dulled Senses -1 |
+8 |
Your next weapon attack action is a Whirlwind shape: each and applies Dulled Senses(2) |
|
Mauling Stance |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 Brawling reaction |
+5 |
+1 reaction, Brawling reactions add Prone -1 |
2 |
+1 Brawling reaction + 1 |
+6 |
+1 reaction, Brawling reactions apply Prone |
3 |
+1 Brawling reaction + 3 |
+8 |
+1 reaction, Brawling reactions apply Downed |
|
Brutal Uppercut |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Pushed |
+6 |
If your target is Downed(T3). Your weapon attack action removes their Downed status and deals +8 damage |
2 |
Next weapon attack action applies Pushed(4) |
+6 |
If your target is Downed(T3). Your weapon attack action removes their Downed status and deals +10 damage |
3 |
Next weapon attack action applies Pushed(6) |
+7 |
If your target is Downed(T3). Your weapon attack action removes their Downed status and deals +12 damage |
Melee Heavy Pierce
pole weapons, and long spears.
|
Finishing Throw |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your next weapon attack action has reach |
+5 |
You may perform your weapon attack action as a Short ranged attack that deals double damage. If you do, Disarmed Self. |
2 |
Your next weapon attack action has reach and deals +1 damage |
+6 |
You may perform your weapon attack action as a Short ranged attack that deals double damage. If you do, Disarmed Self. |
3 |
Your next weapon attack action has reach and deals +3 damage |
+7 |
You may perform your weapon attack action as a Short ranged attack that deals double damage. If you do, Disarmed Self. |
|
Repositioning |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your next weapon attack action deals +1 damage for every 2 meters moved this round. |
+6 |
Next weapon attack action applies Restrained-1, when you move this turn the Restrained target moves with you. |
2 |
Your next weapon attack action deals +2 damage for every 2 meters moved this round. |
+6 |
Next weapon attack action applies Restrained, when you move this turn the Restrained target moves with you. |
3 |
Your next weapon attack action deals +3 damage for every 2 meters moved this round. |
+8 |
Next weapon attack action applies Restrained +2, when you move this turn the Restrained target moves with you. |
|
Major Displacement |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 Brawling reaction |
+5 |
+1 reaction, Brawling reactions add Prone -1 |
2 |
+1 Brawling reaction + 1 |
+6 |
+1 reaction, Brawling reactions apply Prone |
3 |
+1 Brawling reaction + 3 |
+8 |
+1 reaction, Brawling reactions apply Downed |
|
Relentless attacks |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
On Kill: +2 weapon attack actions, Next attack deals -8 damage. |
+6 |
On Kill: +2 weapon attack actions, Next weapon attack action -8 damage and applies Crippled. |
2 |
On Kill: +2 weapon attack actions, Next attack deals -4 damage. |
+7 |
On Kill: +2 weapon attack actions, Next weapon attack action -4 damage and applies Crippled. |
3 |
On Kill: +2 weapon attack actions |
+6 |
On Kill: +2 weapon attack actions, Next weapon attack action applies Restrained. |
Melee Heavy Slash
claymores, great axes, heavy laser swords, and scythes
|
Lacerate |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Your next attack has reach, if you target is Wounded, deal Double damage |
2 |
Next weapon attack action applies Distracted (2) + 2 |
+7 |
Your next attack has reach, if you target is Wounded, deal Double damage + 2 |
3 |
Next weapon attack action applies Taunted (2) + 2 |
+8 |
Your next attack has reach, if you target is Wounded, deal Double damage + 4 |
|
Wounding Cleave |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your next weapon attack action is a Cleave shape: split |
+6 |
Your next weapon attack action is a Cleave shape: split and applies Wounded |
2 |
Your next weapon attack action is a Cleave shape: each |
+7 |
Your next weapon attack action is a Whirlwind shape: each and applies Wounded |
3 |
Your next weapon attack action is a Cleave shape: each and applies Wounded -1 |
+8 |
Your next weapon attack action is a Whirlwind shape: each and applies Wounded (2) |
|
Major Displacement |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 Brawling reaction |
+5 |
+1 reaction, Brawling reactions add Prone -1 |
2 |
+1 Brawling reaction + 1 |
+6 |
+1 reaction, Brawling reactions apply Prone |
3 |
+1 Brawling reaction + 3 |
+8 |
+1 reaction, Brawling reactions apply Downed |
|
Menacing presence |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
On Kill: Apply Feared + 4 to one enemy within 6m |
+4 |
On Hit: Apply Taunted |
2 |
On Kill: Apply Feared (2) + 4 to one enemy within 6m |
+6 |
On Hit: Apply Taunted + 2 |
3 |
On Kill: Apply Horrified + 4 to one enemy within 6m |
+9 |
On Hit: Apply Taunted (4) + 3 |
Melee Medium Crush
one handed maces, clubs, baseball bats, clubs, and wine bottles.
|
Discombobulate |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Dulled Senses |
+6 |
Next weapon attack action applies Defeaned, -1 main action |
2 |
Next weapon attack action applies Dulled Senses + 2 |
+7 |
Next weapon attack action applies Defeaned, If the target has a Stunned effect on them, Stunned |
3 |
Next weapon attack action applies Defeaned |
+9 |
Next weapon attack action applies Stunned. If your target has a Stunned (T2 or higher) effect on them, this Stunned Effect knocks them unconscious instead |
|
Staggering Blow |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action +1 damage |
+6 |
If your target is affected by another status, you my end that status apply Stunned to the target |
2 |
Next weapon attack action +2 damage |
+6 |
If your target is affected by another status, you my end that status to apply Stunned + 2 the target |
3 |
Next weapon attack action+4 damage |
+7 |
If your target is affected by another status, you my end that status to Stunned (2) + 2 the target |
|
Staggering Retaliation |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 reaction -1 main action |
+5 |
+ 1 reaction, your Exploit Opening reactions apply Slowed next round |
2 |
+1 reaction |
+7 |
+1 reaction, your Exploit Opening reactions apply Slowed+2 next round |
3 |
+1 Exploit Opening reaction, +1 Parry reaction |
+8 |
+1 reaction, your Exploit Opening reactions apply Slowed (2) + 2 next round |
|
Head Spinner |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Confused |
+6 |
Next weapon attack action applies Pushed and Confused |
2 |
Next weapon attack action applies Confused + 1 |
+5 |
Next weapon attack action applies Pushed (2) and Confused |
3 |
Next weapon attack action applies Confused (2) |
+8 |
Next weapon attack action applies Pushed (2) and Confused (2) + 2 |
Melee Medium Pierce
one handed, spears, tridents, and lances
|
Impaling Toss |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
If you are flanking, your weapon attack actions deal +2 damage |
+4 |
Disarm Self, -1 main action. Your attack is now Short ranged and deals double damage. |
2 |
If you are flanking, your weapon attack actions deal +3 damage |
+6 |
Disarmed Self, -1 main action. Your attack is now Short ranged and deals double damage. |
3 |
If you are flanking, your weapon attack actions deal +4 damage |
+8 |
Disarmed Self, -1 main action. Your attack is now Short ranged and deals double damage. |
|
Wounding Thrust |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your weapon attack action applies Pierce3 |
+6 |
Your weapon attack actions apply Wound +1 |
2 |
Your weapon attack action applies Pierce5 |
+7 |
Your weapon attack actions apply Wounded(2) +1 |
3 |
Your weapon attack action applies Pierce7 |
+7 |
Your weapon attack actions apply Wounded(4) +1 |
|
Reaching Retaliation |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 reaction -1 main action |
+5 |
+1 reaction, your Exploit Opening reactions have reach this round |
2 |
+1 reaction |
+7 |
+1 reaction, your Exploit Opening reactions have reach this round |
3 |
+1 Exploit Opening reaction, +1 Parry reaction |
+7 |
+2 Exploit Opening reactions. your Exploit Opening reactions have reach this round |
|
Soften the Flesh |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Weakened |
+6 |
Next weapon attack action applies Weakened-1 and reapplies one status on the target. |
2 |
Next weapon attack action applies Weakened + 1 |
+6 |
Next weapon attack action applies Weakened, your next attack this round uses an Impale Shape |
3 |
Next weapon attack action applies Fatigued +1 |
+7 |
Your next attack this round uses an Impale Shape and reapplies all statuses from the first target onto the second. |
Melee Medium Slash
longswords, axes, kamas, machete, one handed laser swords and torches.
|
Gruesome slash |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
If your target has no armor and did not block, deal +2 damage |
+5 |
If your target is Wounded, remove the Wounded effect and deal double damage |
2 |
If your target has no armor and did not block, deal +3 damage |
+6 |
If your target is Wounded, remove the Wounded effect and deal double damage + 2 |
3 |
If your target has no armor and did not block, deal +5 damage |
+7 |
If your target is Wounded, remove the Wounded effect and deal double damage + 4 |
|
Wounding Strike |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Wounded |
+4 |
If the target is Wounded or Weakened, this weapon attack action applies Hobbled Arms |
2 |
Next weapon attack action applies Wounded2 |
+6 |
If the target is Wounded or Weakened, this weapon attack action applies Hobbled Arms (2) |
3 |
Next weapon attack action applies Wounded2 +2 |
+7 |
If the target is Wounded or Weakened, this weapon attack action applies Disarmed |
|
Pursuit Stance |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 reaction -1 main action |
+8 |
+1 reaction, you may take a Free Step before using Exploit Opening |
2 |
+1 reaction |
+7 |
+1 reaction, you may take a Free Step before using Exploit Opening |
3 |
+1 Exploit Opening reaction, +1 Parry reaction |
+8 |
+2 Exploit Opening reactions. You may take a Free Step before using Exploit Opening |
|
Hobbling Sweep |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Hobbled Legs |
+5 |
Next weapon attack action applies Hobbled Legs, Apply Intimidated to another target within 6 meters |
2 |
Next weapon attack action applies Hobbled Legs + 2 |
+6 |
Next weapon attack action applies Hobbled Legs + 2, Apply Intimidated + 1 to another enemy within 6 meters |
3 |
Next weapon attack action applies Hobbled Legs (2) + 2 |
+6 |
Next weapon attack action applies Hobbled Legs (2) + 2, apply Feared to another enemy within 6 meters |
Melee Light Crush
brass knuckles, nunchaku, small clubs, police baton.
|
Flurry of attacks |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Move up 1 position in Initiative for next round |
+6 |
You may make +1 attack action on a Prone target this round, you may use each Light weapon twice with the same hand. |
2 |
Move up 2 positions in Initiative for next round |
+7 |
You may make +2 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand. |
3 |
Go first in initiative next round |
+9 |
You may make +3 attack actions on a Prone target this round, you may use each Light weapon any number of times with the same hand. |
|
Dazing Speed |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 movement action |
+5 |
Next weapon attack action applies Distracted |
2 |
+1 movement action |
+6 |
+1 movement, Next weapon attack actions applies Distracted |
3 |
+1 Movement action, Next weapon attack actions applies Distracted |
+8 |
+1 Movement action, Next weapon attack actions applies Distracted + 1 for every 4 meters you moved this turn |
|
Batter |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Dulled Senses |
+4 |
Next weapon attack action applies Pushed |
2 |
Next weapon attack action applies Dulled Senses + 1 |
+6 |
Next weapon attack action applies Pushed +2 |
3 |
Next weapon attack action applies Dulled Senses + 3 |
+7 |
Next weapon attack action applies Prone |
|
Boggle the Mind |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+4 |
+1 to next mental effect application against your weapon attack action targets. |
2 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+5 |
+2 to next mental effect application against your weapon attack action targets. |
3 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+7 |
+4 to next mental effect application against your weapon attack action targets. |
Melee Light Pierce
daggers, trench knives, Bagh nakha(tiger claws)
|
Flurry of attacks |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Move up 1 position in Initiative for next round |
+6 |
You may make +1 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand. |
2 |
Move up 2 positions in Initiative for next round |
+7 |
You may make +2 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand. |
3 |
Go first in initiative next round |
+9 |
You may make +3 attack actions on a Prone target this round, you may use each Light weapon any number of times with the same hand. |
|
Careful Positioning |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 movement action |
+4 |
+1 Free Step |
2 |
+1 movement action |
+8 |
+1 movement action + 1 Avoidance this round |
3 |
+1 movement action, +1 Free Step |
+7 |
+1 movement action + 1 Avoidance this round |
|
Poison Coating |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Pierce 1, Wounded |
+4 |
Next weapon attack action applies Wounded2 |
2 |
Next weapon attack action applies Pierce 2 and Wounded |
+5 |
Next weapon attack action applies Poison2 |
3 |
Next weapon attack action applies Pierce 3 and Wounded |
+8 |
Next weapon attack action applies Poison4 |
|
Soften the Flesh |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+5 |
+1 to next physical effect application against your weapon attack action targets. |
2 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+5 |
+2 to next physical effect application against your weapon attack action targets. |
3 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+7 |
+4 to next physical effect application against your weapon attack action targets. |
Melee Light Slash
sickles, bladed fans, short swords, whips
|
Flurry of attacks |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Move up 1 position in Initiative for next round |
+6 |
You may make +1 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand. |
2 |
Move up 2 positions in Initiative for next round |
+7 |
You may make +2 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand. |
3 |
Go first in initiative next round |
+9 |
You may make +3 attack actions on a Prone target this round, you may use each Light weapon any number of times with the same hand. |
|
Aggressive Positioning |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 movement action |
+5 |
+1 Free Step |
2 |
+1 movement action |
+5 |
If you kill or remove the target from the fight this round, +1 movement action and you do not leave Openings to be exploited this round |
3 |
+1 movement action, +1 Free Step |
+7 |
If you kill or remove the target from the fight this round, +2 movement action and you do not leave Openings to be exploited this round |
|
Gleaming Blade |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Dulled Senses |
+4 |
Next weapon attack action applies Intimidated |
2 |
Next weapon attack action applies Dulled Senses + 1 |
+7 |
Next weapon attack action applies Feared |
3 |
Next weapon attack action applies Dulled Senses + 3 |
+7 |
Next weapon attack action applies Feared +1 |
|
Prepare the Wound |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+5 |
Next time an effect is applied to your weapon attack action targets, Wound4 |
2 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+5 |
Next time an effect is applied to your weapon attack action targets, Wound6 |
3 |
If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy. |
+7 |
Next time an effect is applied to your weapon attack action targets, Poison6 |
Short Heavy Crush
shotguns, sonic cannons, bolas
|
Upward Blast |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. Your weapon attack action this round is Self Large Cone: split damage evenly |
+6 |
-2 movement actions. Attack a target in range. If that target is Downed(T2+), remove Prone, and your weapon attack action this round is a Cone: each starting from them. |
2 |
-1 movement action. Your weapon attack action this round is Self Large Cone: split damage evenly |
+7 |
-1 movement action. Attack a target in range. If that target is Downed(T2+), remove Prone, and your weapon attack action this round is a Cone: each starting from them. |
3 |
-1 movement action. Your weapon attack action this round is Self Large Cone: damage each |
+9 |
-1 movement action. Attack a target in range. If that target is Downed(T2+), remove Prone, and your weapon attack action this round is a Large Cone: each starting from them. |
|
Shockwave |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Pushed - 2 |
+6 |
Next weapon attack action applies Prone |
2 |
Next weapon attack action applies Pushed |
+7 |
Next weapon attack action applies Prone +2 |
3 |
Next weapon attack action applies Pushed + 2 |
+8 |
Next weapon attack action applies Downed |
|
Distancing Kick |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
If your target is adjacent, your attack deals -3 damage, and gain +1 Free Step |
+5 |
If your target is adjacent your weapon attack action applies Prone +2 |
2 |
If your target is adjacent your weapon attack action deals -1 damage, and gain +1 Free Step |
+6 |
If your target is adjacent your weapon attack action applies Prone +4 |
3 |
If your target is adjacent your weapon attack action deals +1 damage, and gain +1 Free Step |
+7 |
If your target is adjacent your weapon attack action applies Downed+2 |
|
Head Trauma |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Confused |
+5 |
Next weapon attack action applies Defeaned-1 |
2 |
Next weapon attack action applies Confused+2 |
+6 |
Next weapon attack action applies Defeaned |
3 |
Next weapon attack action applies Confused +2, if your target is Confused, apply Confused to a Small Circle (damage only your target) |
+8 |
Next weapon attack action applies Defeaned+2 |
Short Heavy Pierce
shortbow, javelins, railgun, Gatling gun
|
Fish in a barrel |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Pierce3 |
+6 |
If the target is Immobilized, deal double damage, apply Pushed then end the Immobilized effect |
2 |
Next weapon attack action applies Pierce5 |
+6 |
If the target is Immobilized, deal double damage, apply Pushed then end the Immobilized effect |
3 |
Next weapon attack action applies Sunder1 + Pierce3 |
+6 |
If the target is Immobilized, deal double damage, apply Pushed then end the Immobilized effect |
|
Sitting Duck |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Hobbled Legs |
+6 |
Next weapon attack action applies Crippled -1 |
2 |
Next weapon attack action applies Hobbled Legs+2 |
+6 |
Next weapon attack action applies Crippled +1 |
3 |
Next weapon attack action applies Crippled +1 |
+9 |
Next weapon attack action applies Immobilized |
|
Weak points |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Weakened |
+5 |
Next weapon attack action applies Weakened +1 If your target is Weakened, apply Fatigued+1 instead |
2 |
Weakened, if you attacked them last turn add +2 |
+6 |
Weakened +2 If the Target is Weakened, Fatigued+2 instead |
3 |
Weakened, if you attacked them last turn Fatigued instead |
+8 |
Next weapon attack action applies Fatigued +3 If the Target has a Weakened effect, apply Exhausted instead |
|
Firing Line |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. Your next weapon attack action is a Line shape: split |
+5 |
-2 movement actions. Your next weapon attack action is a Line shape: split. If this weapon attack action kills the closest target, gain +2 weapon attack actions. This can only occur once per round. |
2 |
-1 movement actions. Your next weapon attack action is a Line shape: split |
+7 |
-1 movement actions. Your next weapon attack action is a Line shape: split. If this weapon attack action kills the closest target, gain +2 weapon attack actions. This can only occur once per round. |
3 |
-2 movement actions. Your next weapon attack action is a Line shape: each |
+8 |
-2 movement actions. Your next weapon attack action is a Line shape: split. If this weapon attack action kills the closest target, gain +2 weapon attack actions. This can only occur once per round. |
Short Heavy Slash
flamethrowers, chakram
|
Ricocheting Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. on Kill: deal half damage to another target within 6 meters of the first target |
+6 |
-2 movement, on Hit: Deal half damage to another target within 6 meters of the first target |
2 |
-1 movement actions, your weapon attack action may split its damage between two targets within 6 meters of each other |
+8 |
-2 movement, Deal half damage to another target within 6 meters of the first target. |
3 |
-2 movement actions. Your attack may deal half damage to another target within 6 meters of the first target. |
+9 |
-2 movement, Make your attack against two targets within 6 meters of each other. Deal full damage to each. |
|
Silencing Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Muted-1 |
+6 |
Next weapon attack action applies Muted and Dulled Senses |
2 |
Next weapon attack action applies Muted |
+7 |
Next weapon attack action applies Muted and Blinded-1 |
3 |
Next weapon attack action applies Muted+1 |
+7 |
Next weapon attack action is a Small Circle Shape: split and applies blinded |
|
Enraging Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+5 |
Next weapon attack action applies Taunted-1 |
2 |
Next weapon attack action applies Distracted +2 |
+6 |
Next weapon attack action applies Taunted+2 |
3 |
Next weapon attack action applies Taunted+2 |
+8 |
Next weapon attack action applies Enraged+2 |
|
Disarming Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Hobbled Arms. If your target has another status apply Hobbled Arms +2 instead |
+5 |
Next weapon attack action applies Crippled. If your target has another status apply Crippled +2 instead |
2 |
Next weapon attack action applies Hobbled Arms + 1. If your target has another status apply Hobbled Arms +4 instead |
+6 |
Next weapon attack action applies Crippled + 1. If your target has another status apply Crippled +4 instead |
3 |
Next weapon attack action applies Hobbled Arms + 2. If your target has another status apply Crippled +2 instead |
+8 |
Next weapon attack action applies Disarmed. If your target has another status apply Disarmed +2 instead |
Short Light Crush
Non-lethal rounds, grapeshot, boomerang, sling
|
Flurry of Stones |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 weapon attack action, -2 movement actions |
+6 |
+1 weapon attack action, -2 movement actions, +1 Free Step |
2 |
+1 weapon attack action, -2 movement actions, +1 Free Step |
+6 |
+1 weapon attack action, -2 movement actions, +1 Free Step. Your attacks apply Dulled Senses |
3 |
+1 weapon attack action, -1 movement action, +1 Free Step. Your attacks apply Dulled Senses |
+9 |
+2 weapon attack actions, -2 movement actions, +2 Free Steps. Your attacks apply Dulled Senses |
|
Head Spinning Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Confused -1, apply a +1 to the effect for each subsequent attack on the same target this round |
+4 |
If the target is Confused, your weapon attack applies Mad -1 instead |
2 |
Next weapon attack action applies Confused, apply a +1 to the effect for each subsequent attack on the same target this round |
+5 |
If the target is Confused, your weapon attack applies Mad instead |
3 |
Next weapon attack action applies Confused+1, apply a +1 to the effect for each subsequent attack on the same target this round |
+6 |
If your target is Confused, your weapon attack applies Mad + 2 instead |
|
Covering Fire |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next attack, an ally adjacent of your target may take a Free Step right now |
+4 |
Next attack, an ally within 6m of your target may take a Free Step right now |
2 |
Next attack, an ally adjacent of your target may take up to two Free Steps right now |
+6 |
Next attack, an ally within 6m of your target may take up to two Free Steps right now |
3 |
Next attack, an ally adjacent of your target may take one movement action without leaving an opening |
+8 |
Next attack, an ally within 6m of your target may take one movement action without leaving an Opening |
|
Unbalancing Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Targets you attack this turn leave an opening. Next weapon attack action applies Pushed +1 |
2 |
Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. Next weapon attack action applies Pushed +2 |
3 |
Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. Next weapon attack action applies Pushed (2) +2 |
Short Light Pierce
handgun, Uzi, shuriken, throwing darts
|
Flurry of Needles |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 weapon attack action, -2 movement actions |
+6 |
+2 weapon attack actions, -2 movement actions, +1 Free Step. Each attack this round must have a different target |
2 |
+1 weapon attack action, -2 movement actions, +1 Free Step |
+5 |
+2 weapon attack actions, -2 movement actions, +1 Free Step. Each attack this round must have a different target |
3 |
+2 weapon attack actions, -1 movement actions, +1 Free Step. Each attack this round must have a different target |
+9 |
+4 weapon attack actions, -2 movement actions, +2 Free Steps. Each attack this round must have a different target. |
|
Tactical repositioning |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 movement action |
+7 |
If you moved more than 8m this round, your weapon attack actions treat your target's tier of Obscured as 1 lower. |
2 |
-1 main action, +1 movement action |
+7 |
If you moved more than 4m this round, your weapon attack actions treat your target's tier of Obscured as 1 lower. |
3 |
-1 main action, +1 movement action |
+8 |
If you moved more than 4m this round, your weapon attack actions treat your target's tier of Obscured as 2 lower. (As long as it makes sense narratively) |
|
Measured Retreat |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 Free Step |
+5 |
After you attack each time this round, +1 Free Step |
2 |
+1 Free Step |
+7 |
After you attack each time this round, +2 Free Steps |
3 |
+1 Free Step |
+8 |
After you attack each time this round, +1 movement action that does not leave Openings |
|
Distracting Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Targets you attack this turn leave an opening. When you attack, apply Focused to an ally adjacent to your target. |
2 |
Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 4m of your target |
3 |
Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 6m of your target |
Short Light Slash
laser pistol, throwing axes, throwing knives, grenades
|
Flurry of Razors |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 weapon attack action, -2 movement actions |
+6 |
+1 weapon attack action, -2 movement actions, +1 Free Step |
2 |
+1 weapon attack action, -2 movement actions, +1 Free Step |
+6 |
+1 weapon attack actions, -2 movement actions, +1 Free Step. Your attacks apply Wounded-1 |
3 |
+1 weapon attack action, -1 movement action, +1 Free Step. Your attacks apply Wounded-1 |
+9 |
+2 weapon attack actions, -2 movement actions, +2 Free Step. Your attacks apply Wounded. |
|
Poison tipped shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Poisoned -2 |
+4 |
During an attack, if your target is Poisoned, deal +4 damage |
2 |
Next weapon attack action applies Poisoned |
+5 |
During an attack, if your target is Poisoned, deal +6 damage |
3 |
Next weapon attack action applies Poisoned+2 |
+6 |
During an attack, if your target is Poisoned, deal +8 damage |
|
Measured Retreat |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
+1 Free Step |
+5 |
After you attack each time this round, +1 Free Step |
2 |
+1 Free Step |
+7 |
After you attack each time this round, +2 Free Steps |
3 |
+1 Free Step |
+8 |
After you attack each time this round, +1 movement action during which you do not leave Openings |
|
Marking Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Targets you attack this turn leave an opening. When you attack, apply Keen Senses to an ally adjacent to your target. |
2 |
Next weapon attack action applies Distracted +1, if your target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. When you attack, apply Keen Senses to an ally within 4m of your target |
3 |
Next weapon attack action applies Distracted +3, if your target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. When you attack, apply Keen Senses to an ally within 6m of your target |
Long Crush
non lethal rifles, sonic rifles, rockets
|
Tripping blast |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. Next weapon attack action applies Prone -2 |
+6 |
-2 movement, Next weapon attack action applies Prone to the target. Circle Shape centered on your target, apply Confused. |
2 |
-1 movement action. Next weapon attack action applies Prone |
+7 |
-2 movement, Next weapon attack action applies Prone to the target. Circle Shape centered on your target, apply Confused +2. |
3 |
-1 movement action. Next weapon attack action applies Prone+2 |
+7 |
-2 movement, Next weapon attack action applies Prone to the target. Circle Shape centered on your target, apply Confused (2) +2. |
|
Numbing Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
on Hit: apply Hobbled Arms – 1. If your target is adjacent apply Crippled-1 instead |
+6 |
Next weapon attack action applies Pushed-1, on Hit: apply Hobbled Arms - 1. If your target is adjacent apply Crippled-1 instead |
2 |
on Hit: Hobbled Arms. If your target is adjacent apply Crippled instead |
+7 |
Next weapon attack action applies Pushed+2, on Hit: Hobbled Arms. If your target is adjacent apply Crippled instead |
3 |
Next weapon attack action applies Hobbled Arms-1. If your target is adjacent apply Crippled instead |
+8 |
Next weapon attack action applies Pushed (2)+2 and Hobbled Arms-1. If your target was adjacent Crippled+1 instead of Hobbled Arms-1. |
|
Careful Disengagement |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 weapon attack actions, +1 Free Step |
+5 |
-2 weapon attack actions, +2 Free Steps |
2 |
-2 weapon attack actions, +2 Free Steps |
+7 |
-2 weapon attack actions, +3 Free Steps |
3 |
-2 weapon attack actions, +3 Free Steps |
+8 |
-2 weapon attack actions, +1 movement action during which you do not leave openings. |
|
Heavy Unbalancing Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Targets you attack this turn leave an opening. Next weapon attack action applies Pushed (2) +1 |
2 |
Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. Next weapon attack action applies Pushed(2) +2 |
3 |
Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. Next weapon attack action applies Pushed (3) +2 |
Long Pierce
AK47, Springfield 1873, longbow, crossbow
|
Illuminating Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Your next attack action is a Long Line Shape: split. -2 movement actions |
+6 |
Your next attack action is a Long Line Shape: split. Apply Keen Senses to all allies in a Line Adj Shape. -2 movement actions |
2 |
Your next attack action is a Long Line Shape: split. -1 movement actions |
+7 |
Your next attack action is a Long Line Shape: split. Apply Keen Senses to all allies in a Line Adj Shape. -1 movement action |
3 |
Your next attack action is a Long Line Shape: each. -2 movement actions |
+8 |
Your next attack action is a Long Line Shape: each. Apply Keen Senses to all allies in a Line Adj Shape. -2 movement action |
|
Weakening Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
on Hit: Weakened - 1, if target is adjacent Poisoned-1 |
+6 |
on Hit: Weakened - 1 and Hobbled Legs, if target is adjacent Poisoned-1 |
2 |
Weakened, if target is adjacent Poisoned |
+6 |
Weakened and Hobbled Legs+2, if target is adjacent Poisoned |
3 |
Weakened+1, if target is adjacent Poisoned |
+8 |
Hobbled Legs (2)+2 and Weakened+2, if target is adjacent Poisoned+2 |
|
Careful Disengagement |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 weapon attack actions, +1 Free Step |
+5 |
-2 weapon attack actions, +2 Free Steps |
2 |
-2 weapon attack actions, +2 Free Steps |
+7 |
-2 weapon attack actions, +3 Free Steps |
3 |
-2 weapon attack actions, +3 Free Steps |
+8 |
-2 weapon attack actions, +1 movement action during which you do not leave openings. |
|
Distracting Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Targets you attack this turn leave an opening. When you attack, apply Focused to an ally adjacent to your target. |
2 |
Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 4m of your target |
3 |
Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 6m of your target |
Long Slash
laser rifle, lighting railgun
|
Ricocheting Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. on Kill: deal half damage to another target within 6 meters of the first target |
+6 |
-2 movement, on Hit: Deal half damage to another target within 6 meters of the first target |
2 |
-1 movement actions. Your weapon attack action may split its damage between two targets within 6 meters of each other |
+8 |
-2 movement, Deal half damage to another target within 6 meters of the first target. |
3 |
-2 movement actions. Your attack may deal half damage to another target within 6 meters of the first target. |
+9 |
-2 movement, Make your attack against two targets within 6 meters of each other. Deal full damage to each. |
|
Debilitation |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
on Hit: apply Slowed - 1, if your target is adjacent apply Wounded-1 |
+6 |
Next weapon attack action applies Hobbled Legs, on Hit: Slowed - 1.If target is adjacent Wound |
2 |
on Hit: apply Slowed. If your target is adjacent apply Wounded |
+6 |
Next weapon attack action applies Hobbled Legs(2)+1. on Hit: apply Slowed. If your target is adjacent apply Wounded(2) +1. |
3 |
Next weapon attack action applies Slowed-1. If your target is adjacent apply Wounded |
+7 |
Next weapon attack action applies Hobbled Legs(2)+2 and Slowed - 1. If your target is adjacent apply Wounded(2) +1 |
|
Careful Disengagement |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 weapon attack actions, +1 Free Step |
+5 |
-2 weapon attack actions, +2 Free Steps |
2 |
-2 weapon attack actions, +2 Free Steps |
+7 |
-2 weapon attack actions, +3 Free Steps |
3 |
-2 weapon attack actions, +3 Free Steps |
+8 |
-2 weapon attack actions, +1 movement action during which you do not leave openings. |
|
Taunting Shot |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Next weapon attack action applies Distracted |
+6 |
Targets you attack this turn leave an opening. Next weapon attack action applies Taunted |
2 |
Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. Next weapon attack action applies Taunted+1 |
3 |
Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect |
+7 |
Targets you attack this turn leave an opening. Next weapon attack action applies Taunted+3 |
Barrier Heavy
tower shield, riot shield
|
Shield Bash |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action. Apply Pushed(2) to an adjacent enemy |
+5 |
-1 main action. Apply Pushed(4) to an adjacent enemy |
2 |
-1 main action. Apply Pushed(4) to an adjacent enemy |
+5 |
-1 main action. Apply Pushed(4)+2 to an adjacent enemy |
3 |
-1 main action. Apply Pushed(4)+3 to an adjacent enemy |
+7 |
-1 main action. Apply Pushed(5)+4 to an adjacent enemy |
|
Full Cover |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. Gain Major Cover self |
+6 |
-1 movement action. Gain Major Cover self |
2 |
-2 movement actions. Gain Full Cover self |
+5 |
-1 movement actions. Gain Full Cover self |
3 |
-1 movement actions. Gain Full Cover self |
+7 |
Gain Full Cover self |
|
Support the Injured |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Recuperate+2 |
+4 |
Comfort. Also Bolster Stunned(2) and Feared(2) your target |
2 |
Recuperate+3 |
+5 |
Comfort+2. Also Bolster Stunned(2), Feared(2),and Taunted(2) your target |
3 |
Recuperate+5 |
+6 |
Comfort. Also Bolster Resist Mental (2) your target |
|
Hunker Down |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 Free Block |
+5 |
+1 Free Block and apply Taunted to a target within 6m |
2 |
-1 main action, +1 Free Block +4 |
+4 |
+1 Free Block+4 and apply Taunted+2 to a target within 6m |
3 |
-1 main action, +1 Free Block. All your Block reactions gain +4. |
+7 |
+1 Free Block+4 and apply Taunted+4 to a target within 6m |
Barrier medium
medium shield
|
Bear your teeth |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 Free Exploit Opening |
+4 |
-2 main actions. +2 Free Exploit Opening |
2 |
-1 main action. +1 Free exploit Opening+1 |
+5 |
-2 main actions. +2 Free Exploit Opening+1 |
3 |
-1 main action. +1 Free exploit Opening+3 |
+6 |
-2 main actions. +2 Free Exploit Opening+3 |
|
Major Cover |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-2 movement actions. Gain Half Cover self |
+6 |
-1 movement action. Gain Half Cover self |
2 |
-2 movement actions. Gain Major Cover self |
+5 |
-1 movement action. Gain Major Cover self |
3 |
-1 movement actions. Gain Major Cover self |
+7 |
Gain Major Cover self |
|
Support the Frontline |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Recuperate+2 |
+4 |
Rally. All targets affected by your Rally also Bolster Downed(2) |
2 |
Recuperate+3 |
+5 |
Rally+2. All targets affected by your Rally+2 also Bolster Downed(2) and Bolster Immobilized(2) |
3 |
Recuperate+5 |
+6 |
Rally+4. All targets affected by your Rally+4 also Bolster Downed(2) and Bolster Immobilized(2) |
|
Draw Attention |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 Free Block |
+5 |
+1 Free Block and apply Taunted to a target within 6m |
2 |
-1 main action, +1 Free Block +2 |
+4 |
+1 Free Block+2 and apply Taunted+2 to a target within 6m |
3 |
-1 main action, +1 Free Block. All your Block reactions gain +2. |
+7 |
+1 Free Block+2 and Taunted+4 to a target within 6m |
Barrier light
buckler
|
Fast Footwork |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 movement action |
+5 |
-2 main actions, +2 movement actions |
2 |
-1 main attack action, +1 movement action. +1 Free Step that can be used on other character's turns. |
+5 |
-2 main actions, +2 movement action. +1 Free Step that can be used on other character's turns. |
3 |
-1 main action, +1 movement action. +2 Free Steps that can be used on other character's turns. |
+5 |
-2 main actions, +2 movement action. +2 Free Steps that can be used on other character's turns. |
|
Tactical assist |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 movement action and main action. +1 movement action during which you do not leave openings. |
+5 |
-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. If you end this movement adjacent to an ally, Cure Downed |
2 |
-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. |
+6 |
-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. If you end this movement adjacent to an ally, Cure Downed or Immobilized |
3 |
-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. |
+7 |
-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. If you end this movement adjacent to an ally, Cure Downed, Immobilized, or Paralyzed |
|
Support the Squad |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
Comfort+1 |
+4 |
Rally. All targets affected by your Rally also Bolster Downed(2) |
2 |
Comfort+2 |
+5 |
Rally+2. All targets affected by your Rally+2 also Bolster Downed(2) and Bolster Immobilized(2) |
3 |
Comfort+4 |
+6 |
Rally+4. All targets affected by your Rally+4 also Bolster Downed(2) and Bolster Immobilized(2) |
|
Distracting Stance |
||
Rank |
Basic Maneuver |
Req |
Raised Maneuver |
1 |
-1 main action, +1 Free Block |
+5 |
+1 Free Block and apply Distracted(2) a target within 6m |
2 |
-1 main action. +1 Free Block and +1 Free Step |
+4 |
1 Free Block. 1 Free Step and Distracted(2)+2 a target within 6m |
3 |
+1 Free Block |
+7 |
+1 Free Block. +1 Free step. Apply Distracted(2)+4 to a target within 6m |