Maneuvers


Melee Heavy Crush

warhammers, heavy clubs, gravity or sonic melee weapons, large wooden tables, or tree trunks

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Chest Compression

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your next weapon attack action has reach

+4

If your target has Dulled Senses, your attack applies Prone and deals +4 damage

2

Your next weapon attack action has reach

+5

If your target has Dulled Senses, your attack applies Prone+1 and deals +6 damage

3

Your next weapon attack action has reach

+7

If your target has Dulled Senses, your attack applies Prone+2 and deals +8 damage

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Dazing Cleave

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your next weapon attack action is a Cleave shape: split

+6

Your next weapon attack action is a Cleave shape: split and applies Dulled Senses

2

Your next weapon attack action is a Cleave shape: each

+7

Your next weapon attack action is a Whirlwind shape: each and applies Dulled Senses

3

Your next weapon attack action is a Cleave shape: each and applies Dulled Senses -1

+8

Your next weapon attack action is a Whirlwind shape: each and applies Dulled Senses(2)

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Mauling Stance

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 Brawling reaction

+5

+1 reaction, Brawling reactions add Prone -1

2

+1 Brawling reaction + 1

+6

+1 reaction, Brawling reactions apply Prone

3

+1 Brawling reaction + 3

+8

+1 reaction, Brawling reactions apply Downed

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Brutal Uppercut

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Pushed

+6

If your target is Downed(T3). Your weapon attack action removes their Downed status and deals +8 damage

2

Next weapon attack action applies Pushed(4)

+6

If your target is Downed(T3). Your weapon attack action removes their Downed status and deals +10 damage

3

Next weapon attack action applies Pushed(6)

+7

If your target is Downed(T3). Your weapon attack action removes their Downed status and deals +12 damage

Melee Heavy Pierce

pole weapons, and long spears.

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Finishing Throw

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your next weapon attack action has reach

+5

You may perform your weapon attack action as a Short ranged attack that deals double damage. If you do, Disarmed Self.

2

Your next weapon attack action has reach and deals +1 damage

+6

You may perform your weapon attack action as a Short ranged attack that deals double damage. If you do, Disarmed Self.

3

Your next weapon attack action has reach and deals +3 damage

+7

You may perform your weapon attack action as a Short ranged attack that deals double damage. If you do, Disarmed Self.

 

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Repositioning

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your next weapon attack action deals +1 damage for every 2 meters moved this round.

+6

Next weapon attack action applies Restrained-1, when you move this turn the Restrained target moves with you.

2

Your next weapon attack action deals +2 damage for every 2 meters moved this round.

+6

Next weapon attack action applies Restrained, when you move this turn the Restrained target moves with you.

3

Your next weapon attack action deals +3 damage for every 2 meters moved this round.

+8

Next weapon attack action applies Restrained +2, when you move this turn the Restrained target moves with you.

 

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Major Displacement

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 Brawling reaction

+5

+1 reaction, Brawling reactions add Prone -1

2

+1 Brawling reaction + 1

+6

+1 reaction, Brawling reactions apply Prone

3

+1 Brawling reaction + 3

+8

+1 reaction, Brawling reactions apply Downed

 

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Relentless attacks

Rank

Basic Maneuver

Req

Raised Maneuver

1

On Kill: +2 weapon attack actions, Next attack deals -8 damage.

+6

On Kill: +2 weapon attack actions, Next weapon attack action -8 damage and applies Crippled.

2

On Kill: +2 weapon attack actions, Next attack deals -4 damage.

+7

On Kill: +2 weapon attack actions, Next weapon attack action -4 damage and applies Crippled.

3

On Kill: +2 weapon attack actions

+6

On Kill: +2 weapon attack actions, Next weapon attack action applies Restrained.

Melee Heavy Slash

claymores, great axes, heavy laser swords, and scythes

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Lacerate

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Your next attack has reach, if you target is Wounded, deal Double damage

2

Next weapon attack action applies Distracted (2) + 2

+7

Your next attack has reach, if you target is Wounded, deal Double damage + 2

3

Next weapon attack action applies Taunted (2) + 2

+8

Your next attack has reach, if you target is Wounded, deal Double damage + 4

 

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Wounding Cleave

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your next weapon attack action is a Cleave shape: split

+6

Your next weapon attack action is a Cleave shape: split and applies Wounded

2

Your next weapon attack action is a Cleave shape: each

+7

Your next weapon attack action is a Whirlwind shape: each and applies Wounded

3

Your next weapon attack action is a Cleave shape: each and applies Wounded -1

+8

Your next weapon attack action is a Whirlwind shape: each and applies Wounded (2)

 

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Major Displacement

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 Brawling reaction

+5

+1 reaction, Brawling reactions add Prone -1

2

+1 Brawling reaction + 1

+6

+1 reaction, Brawling reactions apply Prone

3

+1 Brawling reaction + 3

+8

+1 reaction, Brawling reactions apply Downed

 

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Menacing presence

Rank

Basic Maneuver

Req

Raised Maneuver

1

On Kill: Apply Feared + 4 to one enemy within 6m

+4

On Hit: Apply Taunted

2

On Kill: Apply Feared (2) + 4 to one enemy within 6m

+6

On Hit: Apply Taunted + 2

3

On Kill: Apply Horrified + 4 to one enemy within 6m

+9

On Hit: Apply Taunted (4) + 3


Melee Medium Crush

one handed maces, clubs, baseball bats, clubs, and wine bottles.

 

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Discombobulate

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Dulled Senses

+6

Next weapon attack action applies Defeaned, -1 main action

2

Next weapon attack action applies Dulled Senses + 2

+7

Next weapon attack action applies Defeaned, If the target has a Stunned effect on them, Stunned

3

Next weapon attack action applies Defeaned

+9

Next weapon attack action applies Stunned. If your target has a Stunned (T2 or higher) effect on them, this Stunned Effect knocks them unconscious instead

 

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Staggering Blow

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action +1 damage

+6

If your target is affected by another status, you my end that status apply Stunned to the target

2

Next weapon attack action +2 damage

+6

If your target is affected by another status, you my end that status to apply Stunned + 2 the target

3

Next weapon attack action+4 damage

+7

If your target is affected by another status, you my end that status to Stunned (2) + 2 the target

 

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Staggering Retaliation

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 reaction -1 main action

+5

+ 1 reaction, your Exploit Opening reactions apply Slowed next round

2

+1 reaction

+7

+1 reaction, your Exploit Opening reactions apply Slowed+2 next round

3

+1 Exploit Opening reaction, +1 Parry reaction

+8

+1 reaction, your Exploit Opening reactions apply Slowed (2) + 2 next round

 

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Head Spinner

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Confused

+6

Next weapon attack action applies Pushed and Confused

2

Next weapon attack action applies Confused + 1

+5

Next weapon attack action applies Pushed (2) and Confused

3

Next weapon attack action applies Confused (2)

+8

Next weapon attack action applies Pushed (2) and Confused (2) + 2

Melee Medium Pierce

one handed, spears, tridents, and lances

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Impaling Toss

Rank

Basic Maneuver

Req

Raised Maneuver

1

If you are flanking, your weapon attack actions deal +2 damage

+4

Disarm Self, -1 main action. Your attack is now Short ranged and deals double damage.

2

If you are flanking, your weapon attack actions deal +3 damage

+6

Disarmed Self, -1 main action. Your attack is now Short ranged and deals double damage.

3

If you are flanking, your weapon attack actions deal +4 damage

+8

Disarmed Self, -1 main action. Your attack is now Short ranged and deals double damage.

 

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Wounding Thrust

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your weapon attack action applies Pierce3

+6

Your weapon attack actions apply Wound +1

2

Your weapon attack action applies Pierce5

+7

Your weapon attack actions apply Wounded(2) +1

3

Your weapon attack action applies Pierce7

+7

Your weapon attack actions apply Wounded(4) +1

 

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Reaching Retaliation

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 reaction -1 main action

+5

+1 reaction, your Exploit Opening reactions have reach this round

2

+1 reaction

+7

+1 reaction, your Exploit Opening reactions have reach this round

3

+1 Exploit Opening reaction, +1 Parry reaction

+7

+2 Exploit Opening reactions. your Exploit Opening reactions have reach this round

 

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Soften the Flesh

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Weakened

+6

Next weapon attack action applies Weakened-1 and reapplies one status on the target.

2

Next weapon attack action applies Weakened + 1

+6

Next weapon attack action applies Weakened, your next attack this round uses an Impale Shape

3

Next weapon attack action applies Fatigued +1

+7

Your next attack this round uses an Impale Shape and reapplies all statuses from the first target onto the second.

Melee Medium Slash

longswords, axes, kamas, machete, one handed laser swords and torches.

 

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Gruesome slash

Rank

Basic Maneuver

Req

Raised Maneuver

1

If your target has no armor and did not block, deal +2 damage

+5

If your target is Wounded, remove the Wounded effect and deal double damage

2

If your target has no armor and did not block, deal +3 damage

+6

If your target is Wounded, remove the Wounded effect and deal double damage + 2

3

If your target has no armor and did not block, deal +5 damage

+7

If your target is Wounded, remove the Wounded effect and deal double damage + 4

 

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Wounding Strike

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Wounded

+4

If the target is Wounded or Weakened, this weapon attack action applies Hobbled Arms

2

Next weapon attack action applies Wounded2

+6

If the target is Wounded or Weakened, this weapon attack action applies Hobbled Arms (2)

3

Next weapon attack action applies Wounded2 +2

+7

If the target is Wounded or Weakened, this weapon attack action applies Disarmed

 

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Pursuit Stance

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 reaction -1 main action

+8

+1 reaction, you may take a Free Step before using Exploit Opening

2

+1 reaction

+7

+1 reaction, you may take a Free Step before using Exploit Opening

3

+1 Exploit Opening reaction, +1 Parry reaction

+8

+2 Exploit Opening reactions. You may take a Free Step before using Exploit Opening

 

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Hobbling Sweep

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Hobbled Legs

+5

Next weapon attack action applies Hobbled Legs, Apply Intimidated to another target within 6 meters

2

Next weapon attack action applies Hobbled Legs + 2

+6

Next weapon attack action applies Hobbled Legs + 2, Apply Intimidated + 1 to another enemy within 6 meters

3

Next weapon attack action applies Hobbled Legs (2) + 2

+6

Next weapon attack action applies Hobbled Legs (2) + 2, apply Feared to another enemy within 6 meters


Melee Light Crush

brass knuckles, nunchaku, small clubs, police baton.

 

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Flurry of attacks

Rank

Basic Maneuver

Req

Raised Maneuver

1

Move up 1 position in Initiative for next round

+6

You may make +1 attack action on a Prone target this round, you may use each Light weapon twice with the same hand.

2

Move up 2 positions in Initiative for next round

+7

You may make +2 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand.

3

Go first in initiative next round

+9

You may make +3 attack actions on a Prone target this round, you may use each Light weapon any number of times with the same hand.





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Dazing Speed

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 movement action

+5

Next weapon attack action applies Distracted

2

+1 movement action

+6

+1 movement, Next weapon attack actions applies Distracted

3

+1 Movement action, Next weapon attack actions applies Distracted

+8

+1 Movement action, Next weapon attack actions applies Distracted + 1 for every 4 meters you moved this turn





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Batter

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Dulled Senses

+4

Next weapon attack action applies Pushed

2

Next weapon attack action applies Dulled Senses + 1

+6

Next weapon attack action applies Pushed +2

3

Next weapon attack action applies Dulled Senses + 3

+7

Next weapon attack action applies Prone





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Boggle the Mind

Rank

Basic Maneuver

Req

Raised Maneuver

1

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+4

 +1 to next mental effect application against your weapon attack action targets.

2

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+5

 +2 to next mental effect application against your weapon attack action targets.

3

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+7

 +4 to next mental effect application against your weapon attack action targets.

Melee Light Pierce

daggers, trench knives, Bagh nakha(tiger claws)

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Flurry of attacks

Rank

Basic Maneuver

Req

Raised Maneuver

1

Move up 1 position in Initiative for next round

+6

You may make +1 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand.

2

Move up 2 positions in Initiative for next round

+7

You may make +2 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand.

3

Go first in initiative next round

+9

You may make +3 attack actions on a Prone target this round, you may use each Light weapon any number of times with the same hand.





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Careful Positioning

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 movement action

+4

+1 Free Step

2

+1 movement action

+8

+1 movement action + 1 Avoidance this round

3

+1 movement action, +1 Free Step

+7

+1 movement action + 1 Avoidance this round






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Poison Coating

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Pierce 1, Wounded

+4

Next weapon attack action applies Wounded2

2

Next weapon attack action applies Pierce 2 and Wounded

+5

Next weapon attack action applies Poison2

3

Next weapon attack action applies Pierce 3 and Wounded

+8

Next weapon attack action applies Poison4





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Soften the Flesh

Rank

Basic Maneuver

Req

Raised Maneuver

1

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+5

 +1 to next physical effect application against your weapon attack action targets.

2

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+5

 +2 to next physical effect application against your weapon attack action targets.

3

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+7

 +4 to next physical effect application against your weapon attack action targets.

Melee Light Slash

sickles, bladed fans, short swords, whips

 

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Flurry of attacks

Rank

Basic Maneuver

Req

Raised Maneuver

1

Move up 1 position in Initiative for next round

+6

You may make +1 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand.

2

Move up 2 positions in Initiative for next round

+7

You may make +2 attack actions on a Prone target this round, you may use each Light weapon twice with the same hand.

3

Go first in initiative next round

+9

You may make +3 attack actions on a Prone target this round, you may use each Light weapon any number of times with the same hand.





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Aggressive Positioning

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 movement action

+5

+1 Free Step

2

+1 movement action

+5

If you kill or remove the target from the fight this round, +1 movement action and you do not leave Openings to be exploited this round

3

+1 movement action, +1 Free Step

+7

If you kill or remove the target from the fight this round, +2 movement action and you do not leave Openings to be exploited this round





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Gleaming Blade

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Dulled Senses

+4

Next weapon attack action applies Intimidated

2

Next weapon attack action applies Dulled Senses + 1

+7

Next weapon attack action applies Feared

3

Next weapon attack action applies Dulled Senses + 3

+7

Next weapon attack action applies Feared +1





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Prepare the Wound

Rank

Basic Maneuver

Req

Raised Maneuver

1

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+5

Next time an effect is applied to your weapon attack action targets, Wound4

2

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+5

Next time an effect is applied to your weapon attack action targets, Wound6

3

If you are flanking an enemy this round, all other allies gain the flanking bonus against that enemy.

+7

Next time an effect is applied to your weapon attack action targets, Poison6


Short Heavy Crush

shotguns, sonic cannons, bolas

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Upward Blast

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. Your weapon attack action this round is Self Large Cone: split damage evenly

+6

 -2 movement actions. Attack a target in range.  If that target is Downed(T2+), remove Prone, and your weapon attack action this round is a Cone: each starting from them.

2

-1 movement action. Your weapon attack action this round is Self Large Cone: split damage evenly

+7

 -1 movement action. Attack a target in range.  If that target is Downed(T2+), remove Prone, and your weapon attack action this round is a Cone: each starting from them.

3

-1 movement action. Your weapon attack action this round is Self Large Cone: damage each

+9

 -1 movement action. Attack a target in range.  If that target is Downed(T2+), remove Prone, and your weapon attack action this round is a Large Cone: each starting from them.

 

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Shockwave

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Pushed - 2

+6

Next weapon attack action applies Prone

2

Next weapon attack action applies Pushed

+7

Next weapon attack action applies Prone +2

3

Next weapon attack action applies Pushed + 2

+8

Next weapon attack action applies Downed

 

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Distancing Kick

Rank

Basic Maneuver

Req

Raised Maneuver

1

If your target is adjacent, your attack deals -3 damage, and gain +1 Free Step

+5

If your target is adjacent your weapon attack action applies Prone +2

2

If your target is adjacent your weapon attack action deals -1 damage, and gain +1 Free Step

+6

If your target is adjacent your weapon attack action applies Prone +4

3

If your target is adjacent your weapon attack action deals +1 damage, and gain +1 Free Step

+7

If your target is adjacent your weapon attack action applies Downed+2

 

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Head Trauma

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Confused

+5

Next weapon attack action applies Defeaned-1

2

Next weapon attack action applies Confused+2

+6

Next weapon attack action applies Defeaned

3

Next weapon attack action applies Confused +2, if your target is Confused, apply Confused to a Small Circle (damage only your target)

+8

Next weapon attack action applies Defeaned+2

Short Heavy Pierce

shortbow, javelins, railgun, Gatling gun

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Fish in a barrel

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Pierce3

+6

If the target is Immobilized, deal double damage, apply Pushed then end the Immobilized effect

2

Next weapon attack action applies Pierce5

+6

If the target is Immobilized, deal double damage, apply Pushed then end the Immobilized effect

3

Next weapon attack action applies Sunder1 + Pierce3

+6

If the target is Immobilized, deal double damage, apply Pushed then end the Immobilized effect

 

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Sitting Duck

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Hobbled Legs

+6

Next weapon attack action applies Crippled -1

2

Next weapon attack action applies Hobbled Legs+2

+6

Next weapon attack action applies Crippled +1

3

Next weapon attack action applies Crippled +1

+9

Next weapon attack action applies Immobilized

 

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Weak points

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Weakened

+5

Next weapon attack action applies Weakened +1 If your target is Weakened, apply Fatigued+1 instead

2

Weakened, if you attacked them last turn add +2

+6

Weakened +2 If the Target is Weakened, Fatigued+2 instead

3

Weakened, if you attacked them last turn Fatigued instead

+8

Next weapon attack action applies Fatigued +3 If the Target has a Weakened effect, apply Exhausted instead

 

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Firing Line

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. Your next weapon attack action is a Line shape: split

+5

-2 movement actions. Your next weapon attack action is a Line shape: split. If this weapon attack action kills the closest target, gain +2 weapon attack actions. This can only occur once per round.

2

-1 movement actions. Your next weapon attack action is a Line shape: split

+7

-1 movement actions. Your next weapon attack action is a Line shape: split. If this weapon attack action kills the closest target, gain +2 weapon attack actions. This can only occur once per round.

3

-2 movement actions. Your next weapon attack action is a Line shape: each

+8

-2 movement actions. Your next weapon attack action is a Line shape: split. If this weapon attack action kills the closest target, gain +2 weapon attack actions. This can only occur once per round.

Short Heavy Slash

flamethrowers, chakram

 

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Ricocheting Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. on Kill: deal half damage to another target within 6 meters of the first target

+6

-2 movement, on Hit: Deal half damage to another target within 6 meters of the first target

2

-1 movement actions, your weapon attack action may split its damage between two targets within 6 meters of each other

+8

-2 movement, Deal half damage to another target within 6 meters of the first target.

3

-2 movement actions. Your attack may deal half damage to another target within 6 meters of the first target.

+9

-2 movement, Make your attack against two targets within 6 meters of each other. Deal full damage to each.





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Silencing Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Muted-1

+6

Next weapon attack action applies Muted and Dulled Senses

2

Next weapon attack action applies Muted

+7

Next weapon attack action applies Muted and Blinded-1

3

Next weapon attack action applies Muted+1

+7

Next weapon attack action is a Small Circle Shape: split and applies blinded





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Enraging Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+5

Next weapon attack action applies Taunted-1

2

Next weapon attack action applies Distracted +2

+6

Next weapon attack action applies Taunted+2

3

Next weapon attack action applies Taunted+2

+8

Next weapon attack action applies Enraged+2





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Disarming Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Hobbled Arms. If your target has another status apply Hobbled Arms +2 instead

+5

Next weapon attack action applies Crippled. If your target has another status apply Crippled +2 instead

2

Next weapon attack action applies Hobbled Arms + 1. If your target has another status apply Hobbled Arms +4 instead

+6

Next weapon attack action applies Crippled + 1. If your target has another status apply Crippled +4 instead

3

Next weapon attack action applies Hobbled Arms + 2. If your target has another status apply Crippled +2 instead

+8

Next weapon attack action applies Disarmed. If your target has another status apply Disarmed +2 instead


Short Light Crush

Non-lethal rounds, grapeshot, boomerang, sling

 

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Flurry of Stones

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 weapon attack action, -2 movement actions

+6

+1 weapon attack action, -2 movement actions, +1 Free Step

2

+1 weapon attack action, -2 movement actions, +1 Free Step

+6

+1 weapon attack action, -2 movement actions, +1 Free Step. Your attacks apply Dulled Senses

3

+1 weapon attack action, -1 movement action, +1 Free Step. Your attacks apply Dulled Senses

+9

+2 weapon attack actions, -2 movement actions, +2 Free Steps. Your attacks apply Dulled Senses

 

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Head Spinning Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Confused -1, apply a +1 to the effect for each subsequent attack on the same target this round

+4

If the target is Confused, your weapon attack applies Mad -1 instead

2

Next weapon attack action applies Confused, apply a +1 to the effect for each subsequent attack on the same target this round

+5

If the target is Confused, your weapon attack applies Mad instead

3

Next weapon attack action applies Confused+1, apply a +1 to the effect for each subsequent attack on the same target this round

+6

If your target is Confused, your weapon attack applies Mad + 2 instead

 

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Covering Fire

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next attack, an ally adjacent of your target may take a Free Step right now

+4

Next attack, an ally within 6m of your target may take a Free Step right now

2

Next attack, an ally adjacent of your target may take up to two Free Steps right now

+6

Next attack, an ally within 6m of your target may take up to two Free Steps right now

3

Next attack, an ally adjacent of your target may take one movement action without leaving an opening

+8

Next attack, an ally within 6m of your target may take one movement action without leaving an Opening

 

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Unbalancing Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Targets you attack this turn leave an opening. Next weapon attack action applies Pushed +1

2

Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. Next weapon attack action applies Pushed +2

3

Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. Next weapon attack action applies Pushed (2) +2

Short Light Pierce

handgun, Uzi, shuriken, throwing darts

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Flurry of Needles

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 weapon attack action, -2 movement actions

+6

+2 weapon attack actions, -2 movement actions, +1 Free Step. Each attack this round must have a different target

2

+1 weapon attack action, -2 movement actions, +1 Free Step

+5

+2 weapon attack actions, -2 movement actions, +1 Free Step. Each attack this round must have a different target

3

+2 weapon attack actions, -1 movement actions, +1 Free Step. Each attack this round must have a different target

+9

+4 weapon attack actions, -2 movement actions, +2 Free Steps. Each attack this round must have a different target.

 

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Tactical repositioning

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 movement action

+7

If you moved more than 8m this round, your weapon attack actions treat your target's tier of Obscured as 1 lower.

2

-1 main action, +1 movement action

+7

If you moved more than 4m this round, your weapon attack actions treat your target's tier of Obscured as 1 lower.

3

-1 main action, +1 movement action

+8

If you moved more than 4m this round, your weapon attack actions treat your target's tier of Obscured as 2 lower. (As long as it makes sense narratively)

 

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Measured Retreat

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 Free Step

+5

After you attack each time this round, +1 Free Step

2

+1 Free Step

+7

After you attack each time this round, +2 Free Steps

3

+1 Free Step

+8

After you attack each time this round, +1 movement action that does not leave Openings

 

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Distracting Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Targets you attack this turn leave an opening. When you attack, apply Focused to an ally adjacent to your target.

2

Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 4m of your target

3

Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 6m of your target

Short Light Slash

laser pistol, throwing axes, throwing knives, grenades

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Flurry of Razors

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 weapon attack action, -2 movement actions

+6

+1 weapon attack action, -2 movement actions, +1 Free Step

2

+1 weapon attack action, -2 movement actions, +1 Free Step

+6

+1 weapon attack actions, -2 movement actions, +1 Free Step. Your attacks apply Wounded-1

3

+1 weapon attack action, -1 movement action, +1 Free Step. Your attacks apply Wounded-1

+9

+2 weapon attack actions, -2 movement actions, +2 Free Step. Your attacks apply Wounded.





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Poison tipped shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Poisoned -2

+4

During an attack, if your target is Poisoned, deal +4 damage

2

Next weapon attack action applies Poisoned

+5

During an attack, if your target is Poisoned, deal +6 damage

3

Next weapon attack action applies Poisoned+2

+6

During an attack, if your target is Poisoned, deal +8 damage





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Measured Retreat

Rank

Basic Maneuver

Req

Raised Maneuver

1

+1 Free Step

+5

After you attack each time this round, +1 Free Step

2

+1 Free Step

+7

After you attack each time this round, +2 Free Steps

3

+1 Free Step

+8

After you attack each time this round, +1 movement action during which you do not leave Openings





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Marking Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Targets you attack this turn leave an opening. When you attack, apply Keen Senses to an ally adjacent to your target.

2

Next weapon attack action applies Distracted +1, if your target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. When you attack, apply Keen Senses to an ally within 4m of your target

3

Next weapon attack action applies Distracted +3, if your target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. When you attack, apply Keen Senses to an ally within 6m of your target


Long Crush

non lethal rifles, sonic rifles, rockets

 

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Tripping blast

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. Next weapon attack action applies Prone -2

+6

-2 movement, Next weapon attack action applies Prone to the target. Circle Shape centered on your target, apply Confused.

2

-1 movement action. Next weapon attack action applies Prone

+7

-2 movement, Next weapon attack action applies Prone to the target. Circle Shape centered on your target, apply Confused +2.

3

-1 movement action. Next weapon attack action applies Prone+2

+7

-2 movement, Next weapon attack action applies Prone to the target. Circle Shape centered on your target, apply Confused (2) +2.





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Numbing Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

 on Hit: apply Hobbled Arms – 1. If your target is adjacent apply Crippled-1 instead

+6

Next weapon attack action applies Pushed-1, on Hit: apply Hobbled Arms - 1. If your target is adjacent apply Crippled-1 instead 

2

 on Hit: Hobbled Arms. If your target is adjacent apply Crippled instead

+7

Next weapon attack action applies Pushed+2, on Hit: Hobbled Arms. If your target is adjacent apply Crippled instead 

3

Next weapon attack action applies Hobbled Arms-1. If your target is adjacent apply Crippled instead

+8

Next weapon attack action applies Pushed (2)+2 and Hobbled Arms-1. If your target was adjacent Crippled+1 instead of Hobbled Arms-1.





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Careful Disengagement

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 weapon attack actions, +1 Free Step

+5

-2 weapon attack actions, +2 Free Steps

2

-2 weapon attack actions, +2 Free Steps

+7

-2 weapon attack actions, +3 Free Steps

3

-2 weapon attack actions, +3 Free Steps

+8

-2 weapon attack actions, +1 movement action during which you do not leave openings.





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Heavy Unbalancing Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Targets you attack this turn leave an opening. Next weapon attack action applies Pushed (2) +1

2

Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. Next weapon attack action applies Pushed(2) +2

3

Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. Next weapon attack action applies Pushed (3) +2

Long Pierce

AK47, Springfield 1873, longbow, crossbow

 

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Illuminating Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Your next attack action is a Long Line Shape: split. -2 movement actions

+6

Your next attack action is a Long Line Shape: split. Apply Keen Senses to all allies in a Line Adj Shape.  -2 movement actions

2

Your next attack action is a Long Line Shape: split. -1 movement actions

+7

Your next attack action is a Long Line Shape: split. Apply Keen Senses to all allies in a Line Adj Shape.  -1 movement action

3

Your next attack action is a Long Line Shape: each. -2 movement actions

+8

Your next attack action is a Long Line Shape: each. Apply Keen Senses to all allies in a Line Adj Shape.  -2 movement action





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Weakening Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

on Hit: Weakened - 1, if target is adjacent Poisoned-1

+6

on Hit: Weakened - 1 and Hobbled Legs, if target is adjacent Poisoned-1

2

Weakened, if target is adjacent Poisoned

+6

Weakened and Hobbled Legs+2, if target is adjacent Poisoned 

3

Weakened+1, if target is adjacent Poisoned

+8

 Hobbled Legs (2)+2 and Weakened+2, if target is adjacent Poisoned+2





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Careful Disengagement

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 weapon attack actions, +1 Free Step

+5

-2 weapon attack actions, +2 Free Steps

2

-2 weapon attack actions, +2 Free Steps

+7

-2 weapon attack actions, +3 Free Steps

3

-2 weapon attack actions, +3 Free Steps

+8

-2 weapon attack actions, +1 movement action during which you do not leave openings.





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Distracting Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Targets you attack this turn leave an opening. When you attack, apply Focused to an ally adjacent to your target.

2

Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 4m of your target

3

Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. When you attack, apply Focused to an ally within 6m of your target

Long Slash

laser rifle, lighting railgun

 

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Ricocheting Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. on Kill: deal half damage to another target within 6 meters of the first target

+6

-2 movement, on Hit: Deal half damage to another target within 6 meters of the first target

2

-1 movement actions. Your weapon attack action may split its damage between two targets within 6 meters of each other

+8

-2 movement, Deal half damage to another target within 6 meters of the first target.

3

-2 movement actions. Your attack may deal half damage to another target within 6 meters of the first target.

+9

-2 movement, Make your attack against two targets within 6 meters of each other. Deal full damage to each.





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Debilitation

Rank

Basic Maneuver

Req

Raised Maneuver

1

on Hit: apply Slowed - 1, if your target is adjacent apply Wounded-1

+6

Next weapon attack action applies Hobbled Legs, on Hit: Slowed - 1.If target is adjacent Wound

2

on Hit: apply Slowed. If your target is adjacent apply Wounded

+6

Next weapon attack action applies Hobbled Legs(2)+1. on Hit: apply Slowed. If your target is adjacent apply Wounded(2) +1.

3

Next weapon attack action applies Slowed-1. If your target is adjacent apply Wounded

+7

Next weapon attack action applies Hobbled Legs(2)+2 and Slowed - 1. If your target is adjacent apply Wounded(2) +1 





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Careful Disengagement

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 weapon attack actions, +1 Free Step

+5

-2 weapon attack actions, +2 Free Steps

2

-2 weapon attack actions, +2 Free Steps

+7

-2 weapon attack actions, +3 Free Steps

3

-2 weapon attack actions, +3 Free Steps

+8

-2 weapon attack actions, +1 movement action during which you do not leave openings.





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Taunting Shot

Rank

Basic Maneuver

Req

Raised Maneuver

1

Next weapon attack action applies Distracted

+6

Targets you attack this turn leave an opening. Next weapon attack action applies Taunted

2

Next weapon attack action applies Distracted+1, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. Next weapon attack action applies Taunted+1

3

Next weapon attack action applies Distracted+3, if target is Distracted, reapply the effect

+7

Targets you attack this turn leave an opening. Next weapon attack action applies Taunted+3


Barrier Heavy

tower shield, riot shield

 

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Shield Bash

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action. Apply Pushed(2) to an adjacent enemy

+5

-1 main action. Apply Pushed(4) to an adjacent enemy

2

-1 main action. Apply Pushed(4) to an adjacent enemy

+5

-1 main action. Apply Pushed(4)+2 to an adjacent enemy

3

-1 main action. Apply Pushed(4)+3 to an adjacent enemy

+7

-1 main action. Apply Pushed(5)+4 to an adjacent enemy





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Full Cover

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. Gain Major Cover self

+6

-1 movement action. Gain Major Cover self

2

-2 movement actions. Gain Full Cover self

+5

-1 movement actions. Gain Full Cover self

3

-1 movement actions. Gain Full Cover self

+7

Gain Full Cover self





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Support the Injured

Rank

Basic Maneuver

Req

Raised Maneuver

1

Recuperate+2

+4

Comfort. Also Bolster Stunned(2) and Feared(2) your target

2

Recuperate+3

+5

Comfort+2. Also Bolster Stunned(2),  Feared(2),and Taunted(2) your target

3

Recuperate+5

+6

Comfort. Also Bolster Resist Mental (2) your target





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Hunker Down

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 Free Block

+5

+1 Free Block and apply Taunted to a target within 6m

2

-1 main action, +1 Free Block +4

+4

+1 Free Block+4 and apply Taunted+2 to a target within 6m

3

-1 main action, +1 Free Block. All your Block reactions gain +4.

+7

+1 Free Block+4 and apply Taunted+4 to a target within 6m

 

Barrier medium

medium shield

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Bear your teeth

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 Free Exploit Opening

+4

-2 main actions. +2 Free Exploit Opening

2

-1 main action. +1 Free exploit Opening+1

+5

-2 main actions. +2 Free Exploit Opening+1

3

-1 main action.  +1 Free exploit Opening+3

+6

-2 main actions. +2 Free Exploit Opening+3





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Major Cover

Rank

Basic Maneuver

Req

Raised Maneuver

1

-2 movement actions. Gain Half Cover self

+6

-1 movement action. Gain Half Cover self

2

-2 movement actions. Gain Major Cover self

+5

-1 movement action. Gain Major Cover self

3

-1 movement actions. Gain Major Cover self

+7

Gain Major Cover self





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Support the Frontline

Rank

Basic Maneuver

Req

Raised Maneuver

1

Recuperate+2

+4

Rally. All targets affected by your Rally also Bolster Downed(2)

2

Recuperate+3

+5

Rally+2. All targets affected by your Rally+2 also Bolster Downed(2) and Bolster Immobilized(2)

3

Recuperate+5

+6

Rally+4. All targets affected by your Rally+4 also Bolster Downed(2) and Bolster Immobilized(2)





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Draw Attention

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 Free Block

+5

+1 Free Block and apply Taunted to a target within 6m

2

-1 main action, +1 Free Block +2

+4

+1 Free Block+2 and apply Taunted+2 to a target within 6m

3

-1 main action, +1 Free Block. All your Block reactions gain +2.

+7

+1 Free Block+2 and Taunted+4 to a target within 6m

Barrier light

buckler

 

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Fast Footwork

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 movement action

+5

-2 main actions, +2 movement actions

2

-1 main attack action, +1 movement action. +1 Free Step that can be used on other character's turns.

+5

-2 main actions, +2 movement action. +1 Free Step that can be used on other character's turns.

3

-1 main action, +1 movement action. +2 Free Steps that can be used on other character's turns.

+5

-2 main actions, +2 movement action. +2 Free Steps that can be used on other character's turns.





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Tactical assist

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 movement action and main action.  +1 movement action during which you do not leave openings.

+5

-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. If you end this movement adjacent to an ally, Cure Downed

2

-1 movement action and weapon attack action.  +1 movement action during which you do not leave openings.

+6

-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. If you end this movement adjacent to an ally, Cure Downed or Immobilized

3

-1 movement action and weapon attack action.  +1 movement action during which you do not leave openings.

+7

-1 movement action and weapon attack action. +1 movement action during which you do not leave openings. If you end this movement adjacent to an ally, Cure Downed, Immobilized, or Paralyzed





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Support the Squad

Rank

Basic Maneuver

Req

Raised Maneuver

1

Comfort+1

+4

Rally. All targets affected by your Rally also Bolster Downed(2)

2

Comfort+2

+5

Rally+2. All targets affected by your Rally+2 also Bolster Downed(2) and Bolster Immobilized(2)

3

Comfort+4

+6

Rally+4. All targets affected by your Rally+4 also Bolster Downed(2) and Bolster Immobilized(2)





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Distracting Stance

Rank

Basic Maneuver

Req

Raised Maneuver

1

-1 main action, +1 Free Block

+5

+1 Free Block and apply Distracted(2) a target within 6m

2

-1 main action. +1 Free Block and +1 Free Step

+4

1 Free Block. 1 Free Step and Distracted(2)+2 a target within 6m

3

+1 Free Block

+7

+1 Free Block. +1 Free step. Apply Distracted(2)+4 to a target within 6m